卡通人物之家TOON HOUSE设计大赛

发布时间:2021-03-01      截稿时间:2021-04-10      阅读量:7569次     

大赛背景\Background

想象一下自己就像杰瑞在你的秘密住所:把汤姆拒之门外!还是住在菠萝房子里的海绵宝宝?或者,如果你能住在哈尔的移动城堡里--漂浮在空中,在地面上奔跑,并根据位置进行重组?你能感觉到恐龙驱动的石器时代的景象吗?你能想象出火山顶上的魔人啾啾那奇特的邪恶巢穴,还是来自唐老鸭动画中史高治先生的巨大拱顶

Visualize yourself as Jerry crafting your secret abode: KEEPING TOM OUT!! Or SpongeBob Square Pants living underwater in a Pineapple house? Or what if you get to live in Howl’s Moving Castle – floating around in the air, run on the ground, and reorganize based on the location? Can you feel that dinosaur-driven Stone Age vibe from the Flintstones? Can you visualize the peculiar evil lair of MojoJojo atop the Volcano Mountain, or the giant-sized vault of Mr. Scrooge from Ducktales?


卡通节目定义了我们的童年和我们看待世界的方式。动画片的建筑让我们想起了梦幻般的兼容并蓄的环境,创造了欢乐和奇迹。这些展览中的建筑环境与居住在其中的人物的个性和氛围有着直接的联系。这些建筑像生活一样,有自己的情商。虽然离现实很远,但他们鼓励观众沉浸在超现实的体验中,享受“似是而非的不可能”,这个词是由沃尔特·迪斯尼提到动画片可以使不可能的壮举看起来真实的独特方式。动画片中的艺术/建筑自由对我们来说是第一个设计灵感。他们激发了我们的思维过程,走向了一条不切实际的幻想之路,并在我们中间创造了一种解放的感觉。

Cartoon shows defined our childhoods and the way we perceived the world. The architecture of cartoons reminds us of dreamy eclectic environments that create joy and wonder. The built environment in these shows were/are directly connected to the personality and vibe of the characters dwelling in them. The buildings were life-like and had their own emotional quotient. Though being very distant from reality, they encouraged the viewers to immerse in the surreal experience and enjoy the ‘plausible impossible’, a term coined by Walt Disney referring to the unique ways cartoon can make impossible feats seem real. The artistic/architectural freedom exercised in the cartoons were the very first design inspiration to us. They galvanized the thought process towards a quixotic fantasy path and created a sense of liberation among us.


随着我们的成长和对周围暗淡的现实的接受,我们倾向于放弃我们童年的幻想,我们计划创造和生活的想象、浪漫和抽象的环境。我们成为世界各种方法和观念的奴隶,并尽可能地融入其中。另一方面,卡通片和他们的环境给我们的唯一教训就是“脱颖而出”。要清晰、响亮、怪异或多姿多彩,但要脱颖而出,在观众/用户的脑海中留下终生的印象。

As we grow up and come to terms with the bleak reality around us, we tend to give up on our childhood fantasies, the imaginary, romantic and abstract built environments we planned to create and live in. We become slaves to the methods and notions of the world and try to fit in as much as possible. On the other hand, the only lesson that the cartoons and their environments taught us was to ‘STAND OUT’. Be distinct, loud, weird or colorful, but stand out and create a lifelong impression on the viewer/user’s mind.


卡通人物之家ToonHouse是一场设计比赛,是对内心的孩子的一种呼吁,邀请所有的人“设计你最喜欢的卡通角色的庇护所。”这个概念是考虑一个空间,脱离我们作为设计师的条件。

‘Toon House’ is a design competition, an appeal to the inner child, inviting all the people to ‘Design your Favorite Cartoon Character’s Shelter.’ The notion is to contemplate a space, separate from our conditioning as designers.


托恩豪斯试图拯救我们微弱的创作冲动,拓宽我们的可能性视野。基本的前提是视觉化和识别角色的需求。这个概念围绕世界各地,生活方式,主题和习惯选定的卡通人物从任何动画工作室在世界上。例如,“冰雪奇缘”中的“艾尔莎”可能会想要在寒冷的房间里堆成吨的冰雕,而“大力水手”则可能需要用菠菜罐头建造的结构,而从“内到外”的“悲伤”则可能需要低沉而阴郁的环境。

Toon House is an attempt to save our weak creative impulses and to broaden our horizon of possibilities. The basic premise is to visualize and identify the needs of the character. The concept revolves around the world, lifestyle, theme and habits of the chosen cartoon character from ANY animation studio in the world. For instance, ‘Elsa’ from ‘Frozen’ might want tons of ice sculptures in a cold room whereas ‘Popeye’ could need a structure built out of spinach cans, and ‘Sadness’ from ‘Inside Out’ might want low-spirited and a gloomy environment


卡通人物之家ToonHouse的目标是激发怀旧情绪,创造出“把你定义为孩子的建筑”。比赛是一项最大限度地发挥参与者的创造性潜力的练习,也是在“灰色地带”中导航的一种手段。创造力需要摆脱日常逻辑思维过程的限制。作为设计师,你需要直觉,重新发现你孩提时代的原始创造力,现在就把这些品质融入你的设计中!

Toon House aims to invigorate the nostalgia and create the ‘architecture that defined you as children.’ The competition is an exercise to maximize the creative potential of the participants and a means to navigate around the ‘greys’. Creativity needs to be free from the limitations of everyday logical thought processes. As designers, you need to be intuitive and rediscover the raw creativity you had as a child and integrate those qualities in your designs now!



大赛官网:https://archasm.in/toon-house-competition/

主办方


图片

竞赛内容
选择一个卡通人物,为它设计一个住所,考虑卡通中人物在环境、生活方式、主题和习惯几个方面的需求。
参赛资格
无资格限制,团队参赛成员不超过3人。
参赛费用
于2021年1月10日—3月10日报名:60欧元(约合人民币475元);
于2021年3月11日—4月9日报名:80欧元(约合人民币633元)。
日程安排
报名截止:2021年4月9日
成果提交截止:2021年4月10日;
结果公布:2021年5月5日—8日。
奖项设置
第一名:100,000印度卢比(约合人民币8,832元)+证书;
第二名:60,000印度卢比(约合人民币5,299元)+证书;
第三名:40,000印度卢比(约合人民币3,533元)+证书;
荣誉提名奖10组。


参赛详情:

https://archasm.in/wp-content/uploads/2021/01/TOON-HOUSE-BRIEFS.pdf
参赛提交:
https://archasm.in/toon-house-submit-entry/

©来源:Archasm 官网